Our ideas evolved as the project developed. We began thinking about the rules of composition and how artists have, through years of trial and error, determined the compositions that attract our eye in a certain way and allow them to effectively manipulate our attention as we view their work. We considered the effects on visual attention resulting from use of the
golden section, the rules of thirds, apex/pyramidal composition as well as tricks of the eye as seen in Monet’s 1872 '
Impression: Sunrise', and
Escher’s playful yet frightening confusions created from distorting perceptions. We then applied cutting edge technology to explore what really
does happen to the eye when faced with such images.
Initially we began with well-known pieces – some examples are displayed on this site. These include Munch’s 'The Scream', Da Vinci’s 'Monet Lisa' and '
Vitruvian Man', Manet’s 'Olympia' and Vermeer’s 'Girl with a Pearl Earring'. We also looked at '
The Creation of Adam' from the Sistine Chapel, painted by Michelangelo Buonarroti. Due to the well-known nature of the works we chose, it is worth noting that none of the works were naïve to these images. We viewed each image for 30 seconds, a duration we determined (through careful testing) to be long enough to view the entire picture but short enough to determine the locations of the main fixations (points where the eye stops and dwells) without too many 'repeats' or returns to the same spot.
From this data we were able to see where the eye is drawn to by specific features of the image, and infer how the artist attempts to manipulate the viewer’s attention. An interesting angle which we have yet to pursue, but continue to ponder, is the differences in how 'The Artist' and 'The Scientist' initially viewed the art. A related question also arose: does repeated exposure to the stimulus alter the salience of the techniques used by the artist and perhaps allow 'freer' interaction with the piece unconstrained by the initial 'attention grabbing' features? This was a digression we have yet to explore - a project for the future (or a thesis for a budding artist/scientist?)